Creating Immersive Learning Experiences Through Virtual Reality (VR)

Creating Immersive Learning Experiences Through Virtual Reality (VR)

Shaik Mazhar Hussain, Ahmed Nawaz Hakro
Pages: 320
DOI: 10.4018/979-8-3693-6407-9
ISBN13: 9798369364079|ISBN13 Softcover: 9798369364086|EISBN13: 9798369364093
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Description & Coverage
Description:

In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey.

Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Adoption
  • Augmented Reality (AR)
  • Clinical Simulation
  • Cultural and Historical Preservation
  • Emotional Intelligence and Empathy
  • Ethical Considerations
  • Immersive Learning Communities
  • Learning Experiences
  • Long-Term Impacts
  • Nursing Education
  • Practical Applications
  • Safety and Privacy
  • Virtual Reality (VR)
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