Exergaming Intervention for Children, Adolescents, and Elderly People

Exergaming Intervention for Children, Adolescents, and Elderly People

Shahnawaz Khan, Thirunavukkarasu Kannapiran, Arunachalam Muthiah, Sharad Shetty
Indexed In: SCOPUS
Release Date: May, 2023|Copyright: © 2023 |Pages: 278
DOI: 10.4018/978-1-6684-6320-8
ISBN13: 9781668463208|ISBN10: 1668463202|ISBN13 Softcover: 9781668463215|EISBN13: 9781668463222
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Description & Coverage
Description:

As our dependence on technology increases, technology has imbibed itself even in our everyday routines, from checking our heart rate to keeping tabs on our diets. We are dependent on this technology, but when it comes to gaming, it is always considered to be something that one must avoid so that one can utilize that time for something productive. However, when one adds gamification logic to the health sector, it adds value by helping improve the health of the user.

Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Attention Deficit Hyperactivity Disorder (ADHD)
  • Design Solutions
  • Digital Aids
  • Educational Toys and Games
  • Exergaming Interventions
  • Health Improvement
  • Learning Tools
  • Mathematical Learning Skills
  • Physical Activity
  • Serious Games
  • Visually Impaired Students
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Editor/Author Biographies
Shahnawaz Khan received his PhD in Computer Science from Indian Institute of Technology (Banaras Hindu University), India. He has been associated with multiple universities as lecturer, course coordinator and program coordinator. He has co-founded 2 IT companies and has served as chief technical officer. He has always emphasized on bridging the gap between academics and industry keeping in mind the growing IT industry in terms of futuristic technologies. Under his leadership many modernized laboratories came into existence. He has been a key player during the accreditation process of the universities. He has delivered several invited/keynote talks at workshops/seminars in India & abroad. He has been editor of special issues of several journals and has edited several peer-reviewed books. He is an active researcher in the field of Machine learning, NLP, Blockchain and FinTech. He has published multiple patents and more than 50 peer reviewed research articles.
Arunachalam Muthiah has worked as a research assistant at the Department of Mechanical Engineering, Politecnico di Torino, Italy. He is having eight years of industry and academic experience. He has published 2 books and 20+ Scopus/SCI/SSCI/SCIE-indexed journals papers. He also holds a couple of granted patents and 6 design registrations. He is an active member of various professional societies, which includes the Design society. His research interest encompasses product design and multidisciplinary and interdisciplinary design research.
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