Exploring Teacher Use of Augmented Reality (AR) and Virtual Reality (VR) in South Africa and Turkey

Exploring Teacher Use of Augmented Reality (AR) and Virtual Reality (VR) in South Africa and Turkey

Copyright: © 2024 |Pages: 16
DOI: 10.4018/979-8-3693-3015-9.ch004
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Abstract

The purpose of this study was to explore the extent to which teachers in South Africa and Turkey are adopting and utilizing augmented reality (AR) and virtual reality (VR) in teaching and learning. A case study design approach was utilized, and data was collected using a questionnaire using Google Forms. This study involved 29 teachers from both countries: 16 teachers from South Africa and 13 teachers from Turkey participated in a randomized sample. The results of the study reveal that 56% of South African teachers and 38% of Turkish teachers have explored the use of AR and VR in teaching and learning. Mathematics and science-oriented subjects were the most dominant in terms of the integration of AR and VR. The teachers who could not integrate were limited by the availability of digital resources in both countries.
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What Is Virtual Reality?

The concept of virtual reality (VR) is defined as computer-aided three-dimensional environments in which the senses of one or more users can be stimulated, guided, and interacted in real-time (Gutiérrez A. et al., 2008; Guttentag, 2010). When virtual reality is considered as the state of being in a simulation-based environment outside of the physical space occupied by the individual in reality - based on experiencing a place and event different from what is happening around him - it means that a fictional content based on interactive, advanced computer screens is obtained from graphics and display technologies. It refers to an environment enriched with data (Craig, Sherman and Will, 2009). According to another definition, VR is defined as a technology that uses computers, software and peripheral hardware to create a simulated environment for the user (Sacks, Perlman and Barak, 2013). As can be understood from the definitions, virtual reality is a computer-generated simulation of a 3D environment that users can interact with using various electronic hardware. The development of technology, the importance of using technology in education has increased and it has been determined that education has become more effective with the support of technology (Drucker, 2000).

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