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MLA
Herro, Danielle. "Elements of Game Design: Developing a Meaningful Game Design Curriculum for the Classroom." IGI Global, 2013. 240-255. Web. 2 Oct. 2024. doi:10.4018/978-1-4666-2848-9.ch013
APA
Herro, D. (2013). Elements of Game Design: Developing a Meaningful Game Design Curriculum for the Classroom (pp. 240-255). doi:10.4018/978-1-4666-2848-9.ch013
Chicago
Herro, Danielle. "Elements of Game Design: Developing a Meaningful Game Design Curriculum for the Classroom," 240-255 (2013), accessed October 02, 2024. doi:10.4018/978-1-4666-2848-9.ch013
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Elements of Game Design: Developing a Meaningful Game Design Curriculum for the Classroom
Danielle Herro (Clemson University, USA)
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255
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9781466642690
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10.4018/978-1-4666-2848-9.ch013
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Abstract
This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional Technology Administrator (ITA), Technical Education (TE) teacher, and Visual Arts (VA) teacher in 2010, and implemented 9 times during the 2011-12 school year. The rationale for proposing the course was based on the overlap of research, trends, and experience studying game-design and game-based learning environments. To that end, it is important to note the ITA was simultaneously completing an educational technology doctoral degree focused on digital media and learning and engaged in research involving Massively Multiplayer Online Games (MMOG) and Augmented Reality Games (ARG).
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