Call for Chapters: Curriculum Engineering, AI Strategy, and Digital Methodology in Physical Education

Editors

Mohammed Ghazi, Egypt, Iraq

Call for Chapters

Proposals Submission Deadline: July 14, 2024
Full Chapters Due: October 6, 2024
Submission Date: October 6, 2024

Introduction

Book Overview This book explores the intersection of curriculum engineering, artificial intelligence strategy, and digital methodology in the context of physical education. It delves into the potential of leveraging technology and data-driven approaches to enhance the teaching and learning experience in physical education. The book provides insights into how curriculum can be designed and engineered to integrate artificial intelligence tools and techniques, enabling personalized and adaptive learning experiences for students. It also discusses the role of digital methodology in facilitating the delivery of physical education content and the assessment of student progress. Overall, this book offers a comprehensive overview of the integration of curriculum engineering, artificial intelligence strategy, and digital methodology in the field of physical education.

Objective

Objectives of the book This book aims to achieve a set of main objectives that intersect in their entirety at the intersection of curriculum engineering, artificial intelligence strategies, and digital methodology in the context of physical education. Among these goals are: Improving the teaching and learning experience: Exploring how technology and a data-driven approach can be used to improve the teaching and learning experience in physical education. Integrated Curriculum Design: Provide insights into how curricula can be designed and integrate AI tools and technologies, enabling personalized and adaptive learning experiences for students. Enhancing student performance: Studying the role of digital methodology in facilitating the delivery of physical education content and evaluating student progress, which contributes to improving the academic and physical performance of students. Developing Advanced Assessment Tools: Discuss how to develop and use digital assessment tools to provide accurate and comprehensive assessments of student performance in physical education. Empowering teachers: Providing strategies and tools for teachers that help them integrate technology and artificial intelligence into the education process, which increases their efficiency and enhances their ability to meet students’ needs. Innovation in Education: Encouraging innovation in teaching practices by adopting advanced digital methodologies and strategies based on artificial intelligence. Conclusion With these objectives, the book seeks to provide a comprehensive and integrated view of how to enhance physical education by integrating technology and artificial intelligence into the design and implementation of curricula, which opens new horizons for improving physical education teaching and developing student performance in a sustainable and effective manner.

Target Audience

### Target Audience This book is intended for a diverse range of readers who are interested in the intersection of physical education, curriculum engineering, artificial intelligence, and digital methodology. The primary target audience includes: 1. **Educators and Teachers**: Physical education teachers and educators who are looking to integrate technology and innovative teaching methods into their curriculum to enhance student engagement and learning outcomes. 2. **Curriculum Developers**: Professionals involved in designing and developing educational programs and curricula, particularly those focusing on incorporating AI and digital tools into physical education. 3. **Education Administrators and Policymakers**: School administrators, education policymakers, and decision-makers who are interested in understanding how technology and AI can transform physical education and improve overall educational standards. 4. **Researchers and Academics**: Scholars and researchers in the fields of education technology, artificial intelligence in education, and physical education who seek to explore new methodologies and their impacts on teaching and learning. 5. **Students and Trainees**: University students and trainees in physical education, education technology, or curriculum development programs who want to gain insights into the latest trends and practices in the field. 6. **Technology Developers and EdTech Companies**: Developers and companies working on educational technology solutions who aim to create tools and platforms that support physical education through AI and digital methodologies. 7. **Parents and Guardians**: Individuals who are interested in understanding how modern educational practices and technologies can enhance their children's learning experiences and physical education. By addressing the needs and interests of these various groups, the book aims to foster a comprehensive understanding of the potential and applications of curriculum engineering, AI strategies, and digital methodology in physical education.

Recommended Topics

### Recommended Topics This book encourages exploration and discussion on a variety of subjects that intersect curriculum engineering, artificial intelligence, digital methodology, and physical education. Recommended topics include, but are not limited to, the following: 1. **Integration of AI in Physical Education Curriculum**: - Designing AI-powered lesson plans and activities. - Use of AI for personalized and adaptive learning experiences. - Case studies of successful AI integration in physical education programs. 2. **Digital Tools and Technologies for Physical Education**: - Evaluation and selection of digital tools for physical education. - Implementation strategies for digital platforms in teaching physical activities. - Impact of digital tools on student engagement and performance. 3. **Data-Driven Approaches in Physical Education**: - Utilizing data analytics to monitor and assess student progress. - Development of data collection methods specific to physical education. - Analyzing and interpreting data to inform teaching practices and curriculum adjustments. 4. **Curriculum Engineering and Development**: - Principles of curriculum engineering in the context of physical education. - Strategies for integrating modern technologies into physical education curricula. - Challenges and solutions in curriculum development for physical education. 5. **Pedagogical Innovations**: - Innovative teaching methods facilitated by digital technologies. - Blended learning approaches in physical education. - Gamification and its effects on physical education outcomes. 6. **Assessment and Evaluation Methods**: - Digital assessment tools and techniques for physical education. - Formative and summative assessment strategies using AI. - Ensuring accurate and fair evaluation of student performance. 7. **Teacher Training and Professional Development**: - Preparing physical education teachers for technological integration. - Ongoing professional development programs focusing on AI and digital methodologies. - Case studies of teacher training initiatives and their outcomes. 8. **Student Engagement and Motivation**: - Strategies to enhance student interest and participation in physical education through technology. - Psychological and social aspects of integrating AI and digital tools in physical education. - Measuring the impact of technological interventions on student motivation. 9. **Ethical and Privacy Considerations**: - Addressing ethical issues related to AI and digital data in education. - Ensuring student data privacy and security. - Developing policies and guidelines for ethical use of technology in education. 10. **Future Trends and Innovations**: - Emerging technologies and their potential impact on physical education. - Predicting future developments in curriculum engineering and AI integration. - Visionary perspectives on the future of physical education in a digital world. By covering these topics, the book aims to provide a comprehensive and forward-thinking resource for educators, curriculum developers, policymakers, and researchers interested in the transformative potential of AI and digital methodologies in physical education.

Submission Procedure

Researchers and practitioners are invited to submit on or before July 14, 2024, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by July 28, 2024 about the status of their proposals and sent chapter guidelines.Full chapters are expected to be submitted by October 6, 2024, and all interested authors must consult the guidelines for manuscript submissions at https://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-anonymized review basis. Contributors may also be requested to serve as reviewers for this project.

Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Curriculum Engineering, AI Strategy, and Digital Methodology in Physical Education. All manuscripts are accepted based on a double-anonymized peer review editorial process.

All proposals should be submitted through the eEditorial Discovery® online submission manager.



Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit https://www.igi-global.com. This publication is anticipated to be released in 2025.



Important Dates

July 14, 2024: Proposal Submission Deadline
July 28, 2024: Notification of Acceptance
October 6, 2024: Full Chapter Submission
November 17, 2024: Review Results Returned
December 15, 2024: Final Acceptance Notification
December 22, 2024: Final Chapter Submission



Inquiries

Mohammed Ghazi
Egypt
gfx20044@hotmail.com



Classifications


Computer Science and Information Technology; Computer Science and Information Technology; Education; Education; Social Sciences and Humanities; Social Sciences and Humanities
Back to Call for Papers List