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Gaming (40)
May 15, 2023
Trending Gamification in EdTech
Gamification has become increasingly popular in K-12 schools because it has been found to be an effective way to increase student engagement and motivation, which can lead to improved learning outcomes.
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Jan 13, 2020
How the Online Gaming World is Making it Easier for Predators to Abuse Children
Fortnite, Minecraft, Discord, and Facebook
Brittany Haynes
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Jul 24, 2019
What Does the Future of Gaming Look Like?
Sony and Microsoft’s Upcoming Advancements in Technology
Brittany Haynes
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Apr 9, 2019
Dedicated to Disseminating the Highest Quality Research in Education: IGI Global Attended the 2019 AERA Annual Meeting
IGI Global showcases the latest titles in education at the AERA Annual Meeting
Sharlene Oong
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May 16, 2017
The Diminishing Difference Between the Real and Virtual Worlds
An interview with Dr. Cristina Portalés and Dr. Marcos Fernández regarding the booming popularity and future of virtual and augmented reality
Colby Conway
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May 1, 2017
Can We Protect Our Children from Online Hate & Discrimination?
“Virtual Environments, Online Racial Discrimination, and Adjustment among a Diverse, School-Based Sample of Adolescents” offered for free access
Elizabeth Leber
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Dec 4, 2015
Gamification: Concepts, Methodologies, Tools, and Applications Reviewed in C2C Magazine
Colleague to Colleague (C2C) is a professional association of faculty, staff and administrators from a variety of Kansas and Missouri institutions
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Oct 8, 2015
New Book Reviews
IGI Global titles receive excellent feedback
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Oct 5, 2015
Featured New Release: Handbook of Research on Gaming Trends in P-12 Education
Part of the Advances in Game-Based Learning (AGBL) Book Series
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Aug 17, 2015
Featured New Release: Game Theory Framework Applied to Wireless Communication Networks
Part of the Advances in Wireless Technologies and Telecommunication (AWTT) Book Series
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