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What is Virtual World (VW)

Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World
Virtual reality (VR) and augmented reality (AR) headsets are used to create this virtual environment.
Published in Chapter:
Understanding Consumer Behavior in Virtual Ecosystems: Adoption of Immersive Technologies in Metaverse Among Consumers
Princi Gupta (JECRC University, India)
DOI: 10.4018/978-1-6684-7029-9.ch007
Abstract
This chapter outlines the understanding of consumer behavior in the virtual ecosystem and the adoption of immersive technologies in the metaverse among consumers. The metaverse is based on the convergence of technologies that enable multisensory interactions with virtual environments, digital objects, and people such as virtual reality (VR) and augmented reality (AR). This chapter covers the impact of consumer behavior in metaverse followed by the strategies adopted by entrepreneurs to work in metaverse to reach consumers. This chapter outlines the metaverse market size, trends, growth, and forecast. This chapter offers a comprehensive framework that examines the metaverse development under the dimensions of metaverse ecosystem. This chapter further aims at identifying the challenges and issues faced in adoption of immersive technologies in metaverse. The metaverse also poses numerous problems to our customary modes of communication and teamwork. The metaverse is significant for retailers for a number of reasons in addition to remaining on the bleeding edge of technology.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Motivational Active Learning in Blended and Virtual Learning Scenarios: Engaging Students in Digital Learning
An online multi-user environment, which allows social interactions with other avatars and the environment.
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The Effects of Second Life on the Motivation of EFL Student Teachers
A three-dimensional online space where users can interact with one another. Users can use avatars to walk, run, fly, and teleport.
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VLE Meets VW
Sometimes referred to as a 3-dimensional virtual space, this computer-simulated that is inhabited by avatars that impersonalize real human users. The avatars can interact with each other as well as with objects within the same VW.
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