The vibrations that travel through air that can be heard by humans. However, scientists and engineers use a wider definition of sound that includes low and high frequency vibrations in air that cannot be heard by humans, and vibrations that travel through all forms of matter, gases, liquids, and solids.
Published in Chapter:
The Application of Sound and Auditory Responses in E-Learning
Terry T. Kidd (University of Texas School of Public Health, USA)
Copyright: © 2009
|Pages: 7
DOI: 10.4018/978-1-60566-014-1.ch007
Abstract
Prior to computer technology, several studies have concluded that multiple senses engage the learner to the extent that a person remembers 20% of what they see, 40% of that they see and hear, and 70% of what they see, hear and do. In general, the participant engages what is seen and what is heard. With this implication, instructional designer or developers try to use design guidelines to identify the main uses of sound in elearning as multimedia agents to enhance and reinforce concepts and training from e-learning solutions. Even with such understanding, instructional designers often make little use of auditory information in developing effective multimedia agents for e-learning solutions and applications. Thus, in order to provide the learner with a realistic context for learning, the designer must strive to incorporate the use of sound for instructional transactions. By sharing knowledge on this issue, designer can create a more realistic vision of how sound technology can be used in e-learning to enhance instruction for quality teaching and participant learning.