The processes involved in creating games whose principal target is the learning of concepts, skills, and attitudes. It is an interdisciplinary endeavor, involving experts from the different disciplines such as graphic, audio, product, and interaction design, programming, animation, writing, content experts, educators, and learning scientists.
Published in Chapter:
A Rationale for Leveraging Serious Game Design Through Sociocultural Theory
Ilias Karasavvidis (University of Thessaly, Greece)
Copyright: © 2022
|Pages: 23
DOI: 10.4018/978-1-7998-9732-3.ch014
Abstract
The present work focuses on the issue of serious game design (SGD) through the lens of sociocultural theory. First, the main challenges that the field of SGD faces are briefly outlined. Second, Vygotsky's sociocultural theory is introduced and explored as a means to address these challenges. Third, a rationale for SGD that is informed by Vygotsky's ideas is introduced. This rationale is based on (1) viewing concepts as psychological tools and (2) conceptualizing two types of resources for SGD: exploration and application. According to this rationale, SGD needs to include a problem, exploration resources, and application resources. The chapter concludes with a discussion of the major implications of the proposed rationale for SGD.