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What is Polygonal Mesh

Virtual and Augmented Reality in Education, Art, and Museums
It is a collection of vertices, edges and faces that defines the morphology of an object. Reverse Modeling: It is the process by which it is possible to reconstruct the shape of an object in the form of NURBS geometries starting from the data acquired through digital survey.
Published in Chapter:
Through Achille Castiglioni's Eyes: Two Immersive Virtual Experiences
Cecilia Maria Bolognesi (Polytechnic University of Milan, Italy) and Damiano Antonino Angelo Aiello (University of Catania, Italy)
Copyright: © 2020 |Pages: 28
DOI: 10.4018/978-1-7998-1796-3.ch014
Abstract
The experimentations described here concern the virtualization of the Studio Museo Achille Castiglioni, a small museum that hosts important artefacts designed by one of the most famous architects and designers of the 20th century, winner of 7 “Compasso d'oro” awards. The digitization process creates two virtual experiences to enjoy the place and the design objects to give visibility to the small context far from the big museum. The first (less complex and immersive) experimentation deals with the semantic implementation of 360° panoramic photographs, giving rise to a virtual tour of the museum available on the web with no interaction: it is the description of the state of the art of this place. The second one (a real VR simulation) derives from a more complex workflow based on digital surveying, digital modelling, and developing of virtual environments and interactions. The two proposed case studies demonstrate how new technologies can represent indispensable instruments for the safeguard, enhancement, and communication of Cultural Heritage.
Full Text Chapter Download: US $37.50 Add to Cart
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Virtual Baroque: Digitization Experience of the Ecclesiastical Heritage in Acireale
It is a collection of vertices, edges and faces that defines the shape of an object in space.
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