It is an artistic tendency that has grown with the advent of technology applied to art in the late 1980s and early 1990s. New media art encompasses a large range of movements: video art, net art, installations, happenings, interactive art, videogames. Although it has experienced particularly strong growth during the last two decades, its origin can be found in the 1960s with the diffusion of video as a mean of creation.
Published in Chapter:
Art and Space: New Boundaries of Intervention
Giulia Crespi (Archivio Emilio Isgrò, Italy)
Copyright: © 2020
|Pages: 17
DOI: 10.4018/978-1-7998-2823-5.ch009
Abstract
The duo “art and space” looks very easy to understand: art interacts with spaces, uses spaces, or simply fills spaces. However, starting from this simple consideration, what this chapter would like to propose is a reflection about a kind of art that creates spaces and places instead, expanding the discussion about the interdisciplinary approach of artists to creation. Considering the works of some artists that have made the intervention on spaces one of their prerogatives, the research focuses on the new connections that arise between the artist and the public through these creations. The imagery of Yayoi Kusama, Tomas Saraceno, Anish Kapoor, Cristina Iglesias, Carsten Nicolai, Rudolf Stingel, among others, allows a different perception, most of time asking to the spectator itself an active part in the work of art. The chapter offers a specific case study dedicated to the work of the Dutch artist Krijn de Koning.