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What is Locative Media

Encyclopedia of Mobile Phone Behavior
Media content that contains information about geographic location; or, location-aware media interfaces.
Published in Chapter:
Mobile Games
Ingrid Richardson (Murdoch University, Australia) and Larissa Hjorth (RMIT, Australia)
Copyright: © 2015 |Pages: 9
DOI: 10.4018/978-1-4666-8239-9.ch097
Abstract
This article provides a critical overview of mobile gaming, from discrete offline casual games to location-based, mixed reality, cross-platform, and urban games and, more recently, the array of downloadable playful and social applications for the touchscreen smartphone and handheld tablet or iPad. The discussion begins by casting mobile games as one of the most significant trajectories of an emerging app-based media ecology. The authors consider the way mobile gaming and play have become intrinsic to our everyday practices and challenge the distinction that is often made between casual and hardcore (or ‘real') gamers. The article then explores how location-based mobile games generate hybrid experiences of place and presence, requiring the player to integrate their own situated and embodied perception of the world with dynamic GPS-enabled information. Finally, the overview turns to the relation between mobile media and social media games—which include those mobile games and apps that embed social networking and sharing features into the game or games accessed and played through social networking services via a mobile device. On a broader scale—in terms of the impact of mobile games on our daily lives—the proliferation of mobile interfaces, games, and playful apps is playing a key role in what is termed the ‘lusory' or playful turn in culture.
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More Results
Extreme Informatics: Toward the De-Saturated City
Art and technology practices that employ location-aware technologies in exploring novel or unconventional relations between cartography, place, community, sociality, and technology.
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Voices from Beyond: Ephemeral Histories, Locative Media and the Volatile Interface
Locative media attaches digital media to global positioning satellite (GPS) coordinates accessed by mobile communication technologies. Locative media is an artistic sub-branch of ubiquitous computing research initiated at a “Mapping the Zone” workshop held at RIXC in Riga, Latvia, 2003. Its early practitioners, such as Marc Tuters and Karlis Kalnins, were interested in the relationship between the military developments of this technology and the types of proximity or relationality it can reveal about spaces and places. To date, it has been taken up by a number of artists, researchers, and activists interested in extending the shared potential of the technology by creating applications allowing users share local histories and community based information.
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Art and Technology for Health
Media delivered using portable digital systems such as PDAs, phones etc., which respond to the location of the user.
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