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What is MMORPGs (Massively Multiplayer Online Role-Playing Games)

Handbook of Research on Perspectives on Society and Technology Addiction
A type of online video game where a large number of players can simultaneously interact with each other in a virtual world. Players create their own character, which they control as they explore the game world, interact with other players, and complete quests or missions.
Published in Chapter:
Health Impacts of Internet Gaming Addiction
Seçil Özkan (Gazi University, Turkey) and Enis Taha Özkan (Gazi University, Turkey)
DOI: 10.4018/978-1-6684-8397-8.ch018
Abstract
The frequency of internet gaming addiction varies between 1-15% in the world. There are some demographic factors, psychosocial factors, and game-related factors in the etiology of gaming addiction. In demographic factors, male gender, adolescent age group, separation of parents, high income, and being a student are seen as risks. Psychosocial factors include low social cohesion, aggressive behavior, anxiety or depression, low academic performance, attention problems, low life satisfaction, problems in family / friend relationships, and low self-esteem. Internet gaming addiction has many health effects, physiological, psychological, and social problems. In addition to determining the diagnostic criteria for gaming addiction, there is a need for national and international studies that will guide protection and intervention efforts, especially for at-risk youth. As a result of these studies, effective and effective evidence-based public health intervention programs should be developed.
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