The ecosystem is a set of infrastructure, development, design, proposals, digitalization, phygitalization , rendering, interaction, culture, brands, business models, interests, values, three-dimensional semiotic objects, technologies and disruptive innovations and a lot of effort for the results, not necessarily in that gradation. It is understood that, in the metaverse ecosystem, there are hardware, or software, artificial intelligence and digital humans or not in full phygital transformation. In user-to-user interaction, there is social presence, emotional intelligence, verbal and non-verbal communication, analysis of social networks, artificial intelligence, virtual robotics, and natural language generation. In user interaction with businesses and brands, there are virtual showrooms and digital assistants, virtual advertisements, advertising, publicity and Marketing, digital product designs and prototyping, data analysis, smart business, training, phygitalized employees and blockchain. In the user's interaction with the object, there are artificial intelligences and robotic configurations, sensory technology, gamification, generative design, blockchain, open data and training.
Published in Chapter:
Metaverse in Higher Education and the Metaversities: Disruptive Technologies and Innovations in Industry 5.0 for Phygital Transformation
Copyright: © 2024
|Pages: 27
DOI: 10.4018/979-8-3693-2314-4.ch011
Abstract
This chapter was written based on an exploratory study, reports, and articles current at the time of writing; however, over time, it tends to have historical characteristics in relation to metaversity. The objective was to highlight the growth mindset and disruptive technologies and innovations for the metaverse in higher education. In the exploratory research, it was revealed, in the metaverse ecosystem, the existence of metaversities, the possibilities of the metaverse for higher education institutions and the presence of phygital transformation in educational contents and activities. It was concluded that new research and new paradigms are needed for disruptive technologies in the metaverse ecosystem and metaversity has the potential to bring together realities, simulations, campus replicas, time and space travel, and meaningful and immersive experiences with augmented reality, virtual reality, mixed reality, and extended reality.