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What is League of Legends

Handbook of Research on Pathways and Opportunities Into the Business of Esports
League of Legends is a popular video game used in eSport. In fact, it is arguably the most famous video game. Players of this game take on the roles of fantasy-based champion figures who attempt to take control of the opponent’s base. It is a team-based strategy game involving two teams with five champions in each team.
Published in Chapter:
What Competitive Chess Can Learn From eSports: Present and Future Prospects
William M. Bart (University of Minnesota, USA)
DOI: 10.4018/978-1-7998-7300-6.ch004
Abstract
The purpose of this chapter is to explore what competitive chess can learn from eSport. The chapter begins with an examination of eSport based on a highly informative article on eSport in Sports Illustrated. Following that examination are a review of relevant scholarly articles on eSport and its relationship to chess and a brief introduction to standard chess. After that examination is a review of the PRO Chess League, which is an example of how eSport can influence competitive chess. The chapter ends with a commentary on future prospects of what competitive chess can learn from eSport. The chapter presents an optimistic perspective of competitive chess influenced by eSport, with certain cautions. However, the future of competitive chess influenced by eSport will depend on the capacity to obtain sponsors and on the capacity of fans to comprehend and appreciate the fast-paced moves in the games.
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