In the case of the Research Game, three types of knowledge capital are applied. Firstly, the knowledge capital of the social sciences, which uses several stages of research: theory; questions and hypotheses; methods and sources. Secondly, the museum management knowledge capital, which uses the phases of cultural heritage and information policies; administrative routines and application of regulations; everyday procedures; the museum's archival sources and collections. Thirdly, the knowledge capital of audience wisdom: ratings of audiences, questions and views of visitors; the habitus of audience segments; the daily sources of citizens.
Published in Chapter:
Sociological (Re)search Games: What, Why, and How to Decide, by Playing Within a Study
Copyright: © 2023
|Pages: 33
DOI: 10.4018/978-1-6684-9166-9.ch006
Abstract
A Research Game is a new genre of serious game, which allows everyone to do research while playing. It is illustrated here via a case study of sociological research using a Sociological (Re)search Game, conducted in an art museum. As for a summary of the content structure, the chapter includes: firstly, an introduction, that informs about the history of this game main pre-projects and versions, in three interconnected phases; secondly, a section establishes some foundations for development of a Sociological (Re)search Game; and three other sections discuss what regards the decision process when playing the game and, at the same time, researching: ‘what to decide,' including the core contents and its subjacent story within the game; ‘why to decide,' which introduces the player to some basic sociological knowledge, mainly some ideas on art processes within a museum, where the game action occurs; and ‘how to decide,' which guides the player to learn some simple methods, in order to better play, but also to learn how to research within a scientific sociological project.