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What is Knowledge Types

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games
In the case of the Research Game, three types of knowledge capital are applied. Firstly, the knowledge capital of the social sciences, which uses several stages of research: theory; questions and hypotheses; methods and sources. Secondly, the museum management knowledge capital, which uses the phases of cultural heritage and information policies; administrative routines and application of regulations; everyday procedures; the museum's archival sources and collections. Thirdly, the knowledge capital of audience wisdom: ratings of audiences, questions and views of visitors; the habitus of audience segments; the daily sources of citizens.
Published in Chapter:
Sociological (Re)search Games: What, Why, and How to Decide, by Playing Within a Study
Pedro Andrade (University of Minho, Portugal)
DOI: 10.4018/978-1-6684-9166-9.ch006
Abstract
A Research Game is a new genre of serious game, which allows everyone to do research while playing. It is illustrated here via a case study of sociological research using a Sociological (Re)search Game, conducted in an art museum. As for a summary of the content structure, the chapter includes: firstly, an introduction, that informs about the history of this game main pre-projects and versions, in three interconnected phases; secondly, a section establishes some foundations for development of a Sociological (Re)search Game; and three other sections discuss what regards the decision process when playing the game and, at the same time, researching: ‘what to decide,' including the core contents and its subjacent story within the game; ‘why to decide,' which introduces the player to some basic sociological knowledge, mainly some ideas on art processes within a museum, where the game action occurs; and ‘how to decide,' which guides the player to learn some simple methods, in order to better play, but also to learn how to research within a scientific sociological project.
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