A software architecture and set of methodologies that allow the users of a virtual environment or game to share this environment through software clients with different visualization interface.
Published in Chapter:
I-Gate: Interperception - Get all the Environments
Rummenigge Dantas (Universidade Federal do Rio Grande do Norte, Brasil), Luiz Marcos Gonçalves (Universidade Federal do Rio Grande do Norte, Brasil), Claudio Schneider (Universidade Federal do Rio Grande do Norte, Brasil), Aquiles Burlamaqui (Universidade Federal do Rio Grande do Norte, Brasil), Ricardo Dias (Universidade Federal do Rio Grande do Norte, Brasil), Hugo Sena (Universidade Federal do Rio Grande do Norte, Brasil), and Julio cesar Melo (Universidade Federal do Rio Grande do Norte, Brasil)
Copyright: © 2011
|Pages: 17
DOI: 10.4018/978-1-60960-042-6.ch026
Abstract
We present in this chapter the I-GATE architecture, a new approach, which includes a set of rules and software architecture, to connect users from different interfaces and devices in the same virtual environment, transparently, even with low capacity of resources. The system detects the user resources and provides transformations on the data in order for its visualization in 3D, 2D and textual-only (1D) interfaces. This allows users from any interface to get a connection in the system using any device and to access and exchange information with other users (including ones with other interface types) in a straightforward way, without need to changing hardware or software. We formalize the problem, including modeling, implementation, and usage of the system, also introducing some applications that we have created and implemented in order to evaluate our proposal. We have used these applications in cell phones, PDAs, Digital Television, and heterogeneous computers, using the same architecture, with success.