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What is Immersivity

Virtual and Augmented Reality in Mental Health Treatment
The peculiarity of VR systems of simulating reality in such a way as to make the user feeling the illusion of being part of it.
Published in Chapter:
From Chat Therapy to Virtual Reality (VR): The Case of Idego – Digital Psychology
Simone Barbato (Idego – Psicologia Digitale s.r.l., Italy) and Lorenzo Di Natale (Idego – Psicologia Digitale s.r.l., Italy)
Copyright: © 2019 |Pages: 22
DOI: 10.4018/978-1-5225-7168-1.ch012
Abstract
This chapter aims to highlight some aspects linked with the psychological interventions adaptability to the virtual setting, focusing on advantages, limits, and the effectiveness criteria of an online intervention, and of the virtual reality (VR) applications in the clinical psychology field. First of all, the authors will examine the characteristics of the web-based setting and of the online psychological counseling service, underling opportunities and risks of text talk-based chat therapy and the issues dealing with the role of the therapist. This will be followed by the analysis of Twende! Project, an online psychological counseling service created by the Italian company Idego – Digital Psychology s.r.l. The chapter will conclude with the presentation of VR systems as an e-therapy tool, considering their application scopes in order to treat mental disorders and showing their adaptability and operational effectiveness in several clinical psychology areas.
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