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What is Illness Self-Management

Handbook of Research on Solving Modern Healthcare Challenges With Gamification
Decisions and behaviours that people with chronic illness engage in that can affect their health – hopefully in a positive note.
Published in Chapter:
mHealth for Illness Self-Management for People With Schizophrenia: Opportunities and Implications in Gamification
Raquel Simões de Almeida (School of Health, Polytechnic of Porto, Portugal)
DOI: 10.4018/978-1-7998-7472-0.ch011
Abstract
People with schizophrenia and other related disorders experience great difficulties in getting the appropriate treatment regarding not only the type of interventions available but also the conditions that required for a proper treatment, mainly cost, locale, and frequency. The use of gamified mHealth applications for this population is a proven way to provide a set of tools that may help patients to manage their condition using applications on mobile devices, like smartphones, that implement game-like strategies and elements that transform unpleasant tasks into virtual challenges. This chapter addresses the impact and implications that the use of gamified mHealth applications have for people with schizophrenia, a comprehensive guide of recommendations and standards used by the industry on the development of gamified applications and provides a literature review on the subject.
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