Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Games for Learning

Encyclopedia of Mobile Phone Behavior
Refers to games used for learning purposes, including games which were not designed for learning purposes.
Published in Chapter:
Science Learning Games for Mobile Platforms
Gabriela Trindade Perry (Universidade Federal do Rio Grande do Sul, Brazil) and Marcelo Leandro Eichler (Universidade Federal do Rio Grande do Sul, Brazil)
Copyright: © 2015 |Pages: 13
DOI: 10.4018/978-1-4666-8239-9.ch047
Abstract
Science learning, though bound to broader learning theories, is a research area on its own. Science subject domains share special characteristics: they are like wide nested concept nets - most of which are either abstract or not available to direct observation. For this reason the authors advocate that game-based and simulation-based pedagogies are promising tools for learning. Recently the authors have noticed two characteristics that would further empower the use of these strategies: (1) the widespread use of mobile technology among youngsters with continuous increase in processing power and internet access, and (2) the strong affordances games could provide in learning activities.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR