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What is Exergaming

Handbook of Research on Innovations in the Diagnosis and Treatment of Dementia
Physical exercises within a gaming session; game-blended physical exercise/activity.
Published in Chapter:
Reviewing Home Based Assistive Technologies
Panagiotis D. Bamidis (Aristotle University of Thessaloniki, Greece), Evdokimos Konstantinidis (Aristotle University of Thessaloniki, Greece), Antonis S. Billis (Aristotle University of Thessaloniki, Greece), and Anastasios Sioundas (Aristotle University of Thessaloniki, Greece)
DOI: 10.4018/978-1-4666-8234-4.ch017
Abstract
Population ageing is an unprecedented challenge for human societies, which recently is globally tackled by new technologies. In this chapter technologies tailored for use by the elderly people termed ambient assisted living and e-health are discussed. Focus is only placed on those technologies that can be adapted for home use. Emphasis is drawn both on the technical front as well as on the application front based on recent literature. The scope is to make sure the audience reaches a sufficiently broad understanding of what technology is available for home use by elderly people. Applications and research efforts spent but also funded at the European level with a clear focus on those supported by elderly trials are provided. The chapter is enriched with case studies from various projects.
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More Results
Graceful Ageing: Exergaming as a Means to Delay Mental and Physical Decline among the Elderly
The employment of serious games as motivation to perform physical or mental exercise. Exergames often exploit the entertainment value of gaming to maximize user motivation and gather data about user performance in order to adjust the level of difficulty to maximize exercise efficiency.
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Impact of Kinect Exergame on Mental Computation Speed and Achievement
1.) Exergaming is the positive and engaging fitness ‘experience’ gained by combining exercise and gaming. 2.) Exergaming is a term used for video games that are also a form of exercise.
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Spinning off Gerotechnology Business Activities: The LLM Care Best Practice Paradigm
Serious games that are designed and implemented towards the aim of motivating and enabling their users to adhere to exercise regimens that will facilitate health and quality of life maintenance and/or improvement.
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