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What is EverQuest (EQ)

Encyclopedia of Networked and Virtual Organizations
The world’s largest premier three-dimensional (3D) massively multiplayer online role playing game (MMORPG). It is a game that attracts an estimated 400,000 players online each day from around the globe and, at peak times, more than 100,000 players will be playing EQ simultaneously.
Published in Chapter:
Understanding the Virtual Community of Gamers
Shafiz Affendi Mohd Yusof (Universiti Utara Malaysia, Malaysia)
Copyright: © 2008 |Pages: 8
DOI: 10.4018/978-1-59904-885-7.ch226
Abstract
Virtual community can be defined as “a group of people who may or may not meet one another face-to-face and who exchange words and ideas through the mediation of computer bulletin boards and networks” (Rheingold, 1993, p. 1). With the use of computer-mediated communication (CMC) technologies such as listservs, bulletin boards, discussion forums, and chat rooms, the time zone differences become less critical and geographical distance and limitations diminish.
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