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What is Ease of Use

Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care
The degree which a particular communication technology can be used without much effort.
Published in Chapter:
ICT and Healthcare: A Closer Look at the Role of ICTs in Providing Support for Female Victims/Survivors of Domestic Violence (DV)
Bolanle A. Olaniran (Texas Tech University, USA) and Natasha Rodriguez (Communication Professional, USA)
DOI: 10.4018/978-1-4666-3990-4.ch037
Abstract
The use of Information and Communication Technologies (ICT) to support and facilitate interactions on the Web has increased in the amount of users, communities, and organizations. Computer-Mediated Communications (CMC) is among the most frequently studied and used ICT. As a communications medium, CMC has the ability to connect geographically dispersed individuals without the constraints of time or space. CMC helps foster online communities—where individuals with similar interests and/or experiences can come together. It is the ability to connect people that make these ICTs a valuable tool for social support. Thus, this chapter proposes the need to explore the use of ICT, specifically the role of CMC as a support medium for victims/survivors of Domestic Violence (DV), a topic germane to healthcare and the overall general well-being of females, their families, and societies at large.
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Beyond the Digital Divide: Closing the Generation and Disability Gaps?
the ability to find desired information, helpfulness of the information provided, speed of loading, navigability, Website design, font size, trustworthiness of the information provided, finding needed services, convenience for finding services, whether the observer would recommend the Website to a friend or relative, and comfort using the Internet to get information
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Understanding M-Commerce Quality and Its Impacts on Impulsive Purchasing Behavior: Insights from Indonesia
The degree to which customers believe using a particular system can lessen their efforts.
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Teleworking: The “New Normal” in Response to a Pandemic
Whether an innovation is user-friendly and less complicated to use or learn ( Adams, Nelson & Todd, 1992 AU66: The citation "Adams, Nelson & Todd, 1992" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. ).
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Transgenerational Designs in Mobile Technology
The ease of use describes the extent to which users believe a technical system to be free from effort and easy to handle.
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Do Usability Design Features of a Mobile Game Influence Learning?
A game design feature that measures the effort of the user in playing a game.
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Identifying Factors That Influence the Use of E-Wallets and Its Continuance: An Empirical Investigation
The level of easiness and user-friendliness in using e-wallets, the volume of effort need it to perform transactions.
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Student Acceptance of Online Proctored Exams
Third factor of DoI based model that investigates whether the suggested innovation is difficult to use, or if it includes ease-of-use features that potential users can safely adopt.
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Determining Impact of Demographics on Perceived Service Quality in Online Retail
Easy navigation of online systems, well-organized and well-structured online catalogs, concise contents, and easy-to-understand terms and conditions in e-retailers Web sites ( Jun et al., 2004 ).
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Misuse of Online Databases for Literature Searches
Amount of effort needed to meet a goal using a particular technology.
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A Proposal of Evaluation Criteria for the Quality of ESL/EFL Websites for Autonomous Learning
Subcharacteristic of web usability related to the extent to which a website or web-based system can be used or learned (understood and operated) by the users without much effort in order to achieve their purposes.
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Technology Adoption, Expectancy Value and Prediction Models
Refers to the property of a product or thing that a user can operate without having to overcome a steep learning curve.
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Mobile DM Coupon Promotion in Japan: A Case Study on Response Behavior Changes in Services Consumption
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AI-Driven Customer Experience: Factors to Consider
Associated with the degree to which the user expects the tech system to be free of effort.
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E-Business Applications by the Food, Agro, and Marine Segments of Micro and Small Enterprises (MSEs)
A measure of product satisfaction as determined by one or more people who use the product is called ease of use.
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