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What is Antimere

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0
Homotypic and opposing parts that determine the symmetry of the body with respect to the sagittal axis.
Published in Chapter:
Design Elements for the Implementation of Threshold Crossing In and Out of Mixed Reality
Giorgio Dall'Osso (Alma Mater Studiorum – University of Bologna, Italy), Michele Zannoni (Alma Mater Studiorum – University of Bologna, Italy), and Ami Licaj (Alma Mater Studiorum – University of Bologna, Italy)
DOI: 10.4018/978-1-6684-4854-0.ch002
Abstract
The chapter presents research on the relationship between the human body and the space implemented by data and digital interfaces. In this relationship, technology plays a mediating role. The research introduces the concept of a digital threshold to an interactive space that has the capacity to preserve the cognitive well-being of users and invite interaction. To do this, some characteristics are identified that can be used in the design with the aim of relating the body to the devices in the space. Pressure stimuli, rhythm, and body symmetry are the components of a natural language capable of activating a natural motorial reaction mechanism. The details of the experimentation carried out and the processing of the data collected through data visualisation are provided to support the argument.
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