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What is Dataglove

Handbook of Research on Children's Consumption of Digital Media
Technological gloves which allows VR users move around using their hands while using VR.
Published in Chapter:
The Study of Virtual Reality Technology in the Context of Simulation Concept With Regards to Children's Use Case Study Project Nebula: Virtual Reality Technology in the Context of Simulation
Berceste Gülçin Özdemir (Gelişim University, Turkey)
Copyright: © 2019 |Pages: 14
DOI: 10.4018/978-1-5225-5733-3.ch010
Abstract
The adverse effects of new communication systems on children are discussed frequently today. A group of volunteers showed that new technologies could be used for providing benefit to children in workshops carried out with children under the title of Project Nebula. In that respect, the thoughts of Jean Baudrillard, who is a postmodern media theoretician, presented by way of simulation/simulacra concept were discussed in the context of children's use of VR technology. In the workshops carried out with 6-15 year old children from various socioeconomic and social cultural groups, Project Nebula requested children draw their dreams on a paper first and then showed them their dreams by means of VR technology. In the workshops carried out by Project Nebula, the discussions also include what this technology offers for children and how VR can be used in a utilitarian way by children when the interactivity that the children experience with VR technology is discussed within the context of simulation/simulacra concept.
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