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What is Daily Experience of Work Motivation

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
DEWMnur is a questionnaire related to work motivation that the participating nurses filled out after each work shift. The nurses in the gamified group received weekly feedback based on this questionnaire (summarized at the group level), while the nurses in the non-gamified group did not receive any feedback.
Published in Chapter:
The Effects of Gamification on Nurse Work Motivation
Jaana-Maija Koivisto (Häme University of Applied Sciences, Finland), Elina Haavisto (Tampere University, Finland), Antti J. Kaipia (Pirkanmaa Hospital District, Finland), Ira H. Saarinen (Etelä-Pohjanmaa District Hospital, Finland), and Jari Multisilta (Satakunta University of Applied Sciences, Finland)
DOI: 10.4018/978-1-7998-9223-6.ch012
Abstract
A current concern in the medical field is that nurses leave their careers due to low work motivation. Intrinsic motivation is a key factor that influences satisfaction in the workplace. This study aimed to develop a gamification intervention for implementation in a hospital setting and evaluate its effects on nurses' work motivation. It was hypothesized that nurses' work motivation would improve by the end of the intervention. The study was conducted in a surgical ward at a hospital in Finland. The design was descriptive and quasi-experimental. The study found that continuous feedback from gamification interventions influenced nurses' work motivation. The gamified group offered more positive feedback than the non-gamified group. These findings add to our understanding of the effects of gamification interventions on nurses' work motivation in hospital settings. However, more research is needed to demonstrate the potential of gamification to increase the retention of much-needed human resources.
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