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What is Customer Retention

Encyclopedia of Multimedia Technology and Networking, Second Edition
Maintaining the contact with your customer by creating a better offer/attraction than your competitors.
Published in Chapter:
Characteristics, Limitations, and Potential of Advergames
Calin Gurau (GSCM – Montpellier Business School, France)
DOI: 10.4018/978-1-60566-014-1.ch028
Abstract
Advergames can be defined as online games that incorporate marketing content. Initially, many companies have placed their brands or logos in the virtual environment of computer games launched by specialised gaming firms. However, this form of advergaming is rather static and ineffective, since the player is concentrated on the task required by the game and might not acknowledge the brand image displayed in the background. This limitation has encouraged the firms to create their own advergames, which are developed around a theme or a character directly related with their products and/or brands. In order to ensure a large diffusion of these games, they were made freely available on the Internet. The facilities offered by the Internet platform have increased the interactiveness of the game, and have added a viral marketing dimension. Viral marketing describes any strategy that encourages individuals to pass on a marketing message to others, creating the potential for exponential growth in the message’s exposure and influence. The use of advergames corresponds well to a strategy of viral marketing, which incorporates the following principles: 1. Give away products or services 2. Provide for effortless transfer to others of these products/services 3. Scale easily from a small to a very large audience 4. Exploit common customer motivations and behaviours 5. Utilise existing communication networks to transfer the products/services, or messages about them 6. Take advantage of others’ resources (existing users/customers) The interest in advergames has substantially increased in the last 5 years because of its perceived advantages (FreshGames, 2002; WebResource, 2004): • Low-cost marketing in comparison with the traditional advertising channels, such as TV and radio • A captured audience that can transmit valuable personal information about its demographic profile, behaviour, needs, attitudes, and preferences • Customer retention: the average time spent in an advergame is 7 to 30 minutes, which cannot be reached in the case of a classical TV advertisement • Viral marketing: 81% of the players will e-mail their friends to try a good game All these data demonstrate the huge potential of advergames (Rodgers, 2004). However, despite the hype created by this new advertising method, most of the information describing or debating advergames is professionally-oriented, often written in an advertising style (DeCollibus, 2002; Hartsock, 00 ; Intrapromote, 2004). Very few academic studies have been initiated to investigate the characteristics of advergames, and their influence on consumers’ perceptions and behaviour (Hernandez, Chapa, Minor, Maldonaldo, & Barranzuela, 2004; Nelson, 2002). This article attempts to identify, based on the existent professional literature, the specific characteristics of an efficient advergame, and to verify the existence of these characteristics in 70 advergames that are active online.
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More Results
Louis Vuitton: Using Digital Presence for Brand Repositioning and CRM
Customer Retention is the process of keeping, sustaining, and/or growing the relationship of consumers with the company and its products and services. It is the process of keeping customers loyal to a company for an unending period by meeting the needs and expectations of customers and is a significant contributing factor in the growth rate of businesses.
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Electronic Word of Mouth (eWOM) Strategies to Manage Innovation and Digital Business Model
A company’s planned activities in order to ensure that the customer comes back to repurchase from the company.
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Electronic Customer Relationship Management in Tourism
A marketing strategy aimed at increasing the repurchases of a company's products and services by existing customers.
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Customer Satisfaction and Retention at Fitness Centres Based on Website Quality and Service
A metric that measures customer loyalty, or the ability for an organization to keep its customers over time.
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Web-Based Customer Loyalty Efforts and Effects on E-Business Strategy
The ability to retain customers and their allegiance to the Web site.
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Customer Lifetime Value
The assessment of the product or service quality provided by a business that measures how loyal its customers are.
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Facilitating Customer Relationship Management in Modern Business
The assessment of the product or service quality provided by a business that measures how loyal its customers are.
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The Digital Payment Service Automation Attributes Model: Empirical Evidence of Railway Public Transport
An effort by marketers to return or continuous interact or exchange the customer value to maintain customer loyalty and relationship ongoing basis.
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When Customer Satisfaction Isn't Good Enough: The Role of Switching Incentives and Barriers Affecting Customer Behavior in Korean Mobile Communications Services
A subscriber is considered to have been retained by his/her current carrier, when he/she has not left it for an alternative carrier. According to the literature, customer satisfaction is an antecedent of customer retention.
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The Contribution of Data Science Applied to Customer Relationship Management: A Systematic Literature Review
Business tactics used by the enterprise to develop the relationship with new customers and improve their satisfaction level through interactions with the enterprise and, consequently, increase their value and avoid the future churn.
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Basic Model of CKM in Terms of Marketing Performance and Some Important Antecedents and Dimensions
Customer retention is the way of converting the new customers into the regular clients through creating greater customer value and long term customer satisfaction ( Kotler and Armstrong, 2008 ).
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