Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Constructive Recreation

Advanced Methodologies and Technologies in Business Operations and Management
Recreation is “constructive” when it is in synch with pending work responsibilities, allowing individuals to use time not consumed by workplace demands in ways that equip them to face future tasks with greater energy and expanded perspectives (Oravec, 2002). Constructive recreation is also in keeping with technological constraints, as exemplified by the organizations that allow online recreation but place limits during certain hours to avoid system overload.
Published in Chapter:
Cyberloafing and Constructive Recreation
Jo Ann Oravec (University of Wisconsin – Whitewater, USA)
DOI: 10.4018/978-1-5225-7362-3.ch063
Abstract
“Cyberloafing” in workplace and educational contexts refers to the uses of computer-related applications and devices in ways or at times that are not directly sanctioned by employers, managers, or teachers. It has often been considered as a kind of “time theft” on the part of employees, possibly decreasing workplace and educational productivity by consuming attention, energies, and resources designated for organizational operations. In contrast, many employees and students have construed cyberloafing as a stress reliever and as support for personal wellbeing, often with the rationale that they are able to engage effectively in alternating or multitasking between and among their various work and off-work endeavors. “Constructive recreation,” in contrast with cyberloafing, comprises online recreation and gamification initiatives designed by employees along with managers; these initiatives are designed to be in sync with productive efforts and support the wellbeing of all organizational participants. The chapter analyzes research trends and public discourse related to both to cyberloafing and to constructive recreation.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Cyberloafing and Constructive Recreation
Recreation is “constructive” when it is in synch with pending work responsibilities, allowing individuals to use time not consumed by workplace demands in ways that equip them to face future tasks with greater energy and expanded perspectives (Oravec, 2002). Constructive recreation is also in keeping with technological constraints, as exemplified by the organizations that allow online recreation but place limits during certain hours to avoid system overload.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR