Merriam Webster defines Installation as “a work of art that usually consists of multiple components often in mixed media and that is exhibited in a usually large space in an arrangement specified by the artist”. In wikipedia we find following definition of Installation Art: “Installation art uses sculptural materials and other media to modify the way we experience a particular space. Installation art is not necessarily confined to gallery spaces and can be any material intervention in everyday public or private spaces. Installation art incorporates almost any media to create an experience in a particular environment. Materials used in contemporary installation art range from everyday and natural materials to new media such as video, sound, performance, computers and the internet. Some installations are site-specific in that they are designed to only exist in the space for which they were created.”
Published in Chapter:
Conceptual Framework for the Intersection of Software and Art
Salah Uddin Ahmed (Norwegian University of Science and Technology (NTNU), Norway), Letizia Jaccheri (Norwegian University of Science and Technology (NTNU), Norway), Guttorm Sindre (Norwegian University of Science and Technology (NTNU), Norway), and Anna Trifonova (Norwegian University of Science and Technology (NTNU), Norway)
Copyright: © 2009
|Pages: 19
DOI: 10.4018/978-1-60566-352-4.ch002
Abstract
The interaction between art and technology, especially computing technology, is an increasing trend in the recent years. The context of this intersection is growing in numbers, size and aspects, each year. The number of artists participating in multimedia software or game development projects is continuously increasing and so is the number of software engineers participating in art projects like interactive art installations. As this intersection of art and technology grows, it involves people from different disciplines with varying interests creating a milieu of interdisciplinary collaborations. In this context at the Norwegian University of Science and Technology, we explore the intersection of software and art to understand different entities that are involved in the intersection. This is done by literature review and inspired by our previous experiences from participation in art projects. The objective is to conceptualize the framework of the intersection between software and art and develop a knowledge base at this interdisciplinary domain.