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What is Computing Devices

Encyclopedia of Networked and Virtual Organizations
Everyday objects embedded with computing and communication capabilities.
Published in Chapter:
Context-Awareness in Pervasive Environments
Frederico Moreira Bublitz (Federal University of Campina Grande, Brazil), Emerson Loureiro (Federal University of Campina Grande, Brazil), Hyggo Almeida (Federal University of Campina Grande, Brazil), Evandro Costa (Federal University of Campina Grande, Brazil), and Angelo Perkusich (Federal University of Campina Grande, Brazil)
Copyright: © 2008 |Pages: 6
DOI: 10.4018/978-1-59904-885-7.ch044
Abstract
Pervasive computing is emerging as the new paradigm for the XXI century. Although it may be a new concept for many, its first ideas were introduced in 1991, in the seminal paper of Mark Weiser (Weiser, 1991). The primary vision of such a paradigm is that computing becomes part of our lives, being available anytime and anywhere. In other words, it replaced the idea of each person using a single computer at a time (i.e., the personal computer paradigm) to the one where each person can use many computers, which are embedded in everyday life objects (e.g., clothes, phone and automobile).
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