Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Claustrophobia

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games
it is a fear of being in closed spaces like closed room, lift etc.
Published in Chapter:
Impact of Machine Learning Algorithms in Decision-Making With Serious Games in the Education and Healthcare Sectors
R. Sivasankari (SRM Institute of Science and Technology, India), S. Sindhu (SRM Institute of Science and Technology, India), J. Dhilipan (SRM Institute of Science and Technology, India), and N. Vijayalakshmi (SRM Institute of Science and Technology, India)
DOI: 10.4018/978-1-6684-9166-9.ch012
Abstract
A serious game is an environment provided for everyone of all age groups with the aim of teaching, learning, or improving self in while enjoying the game. In simple terms, it means the games that are not intended for fun or entertainment but for learning. They are called serious games. In the field of education, the purpose of serious games is to involve learners in the process of learning with the ultimate aim to get them involved in the learning and to improvise the memory. Similarly, in the case of the healthcare sector, healthcare professionals use serious games to involve the patients in tough tasks that could be life threatening situations for them as a treatment, and to simulate training environments for learning. Each learner can complete a specific outcome by playing a serious game. This chapter explains the impact of different machine learning algorithms on decision-making with serious games with respect to teaching in the field of education sector and therapy in the field of healthcare.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR