Instructional engineering refers to the whole cycle of a learning system (e.g. a course, a module, a study program, etc.), from the initial analysis of the learning problem and context to the design, development, implementation, and evaluation of the learning system. The term “instructional engineering” is somewhat equivalent to the term “instructional design”, although the term “engineering” highlights more explicitly the fact that the process borrows some characters of the one used to design products or services in engineering disciplines (e.g. systematic and systemic processes, search for coherence, of efficiency, and efficacy, etc.).
Published in Chapter:
Authentic E-Learning in a Virtual Scientific Conference
Josianne Basque (Télé-université, Canada), Kim Dao (Télé-université, Canada), and Julien Contamines (Télé-université, Canada)
Copyright: © 2008
|Pages: 15
DOI: 10.4018/978-1-59904-970-0.ch013
Abstract
The goal of this chapter is to illustrate how the concept of authentic learning can be implemented in a web-based distance course. We present a collaborative e-learning scenario, inspired by socio-constructivist and situated learning theories, which encourages authentic learning. Developed as the main learning scenario of a graduate distance education course, it requires students to participate asynchronously in a simulation of an online scientific conference. We describe the learning scenario, the technological environment developed to implement this scenario, as well as some results of a course evaluation completed by students.