MLA
Reitz, Liesa, et al. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language." Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2019, pp. 811-828. https://doi.org/10.4018/978-1-5225-7663-1.ch038
APA
Reitz, L., Sohny, A., & Lochmann, G. (2019). VR-Based Gamification of Communication Training and Oral Examination in a Second Language. In I. Management Association (Ed.), Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications (pp. 811-828). IGI Global. https://doi.org/10.4018/978-1-5225-7663-1.ch038
Chicago
Reitz, Liesa, Aline Sohny, and Gerrit Lochmann. "VR-Based Gamification of Communication Training and Oral Examination in a Second Language." In Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 811-828. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-7663-1.ch038
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