MLA
Jensen, Sisse Siggaard. "User-Driven Content Creation in Second Life A Source of Innovation?: Three Case Studies of Business and Public Service." Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, edited by Nelson Zagalo, et al., IGI Global, 2012, pp. 1-15. https://doi.org/10.4018/978-1-60960-854-5.ch001
APA
Jensen, S. S. (2012). User-Driven Content Creation in Second Life A Source of Innovation?: Three Case Studies of Business and Public Service. In N. Zagalo, L. Morgado, & A. Boa-Ventura (Eds.), Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms (pp. 1-15). IGI Global. https://doi.org/10.4018/978-1-60960-854-5.ch001
Chicago
Jensen, Sisse Siggaard. "User-Driven Content Creation in Second Life A Source of Innovation?: Three Case Studies of Business and Public Service." In Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, edited by Nelson Zagalo, Leonel Morgado, and Ana Boa-Ventura, 1-15. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-60960-854-5.ch001
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