The Weight of the Cinematic Landscape in Wim Wenders' Road Trilogy Films

The Weight of the Cinematic Landscape in Wim Wenders' Road Trilogy Films

DOI: 10.4018/978-1-6684-7864-6.ch014
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Abstract

The three films that create Wim Wenders' Road Trilogy (Alice in the Cities, Wrong Move, Kings of the Road) are examples of modern cinema. Even though landscapes occupy an important place in road movies, in Wenders' modern trilogy they are much more critical. Here, Wenders experiments with different styles of modern cinema, and the presentation of landscapes is very diverse. In one film, long landscape scenes interrupt the narrative; in another, they have an alienating effect. Landscapes with different formal applications help to reflect the inner journeys of the characters. In the Road Trilogy, the cinematic landscape is a complex production with multiple intertextual references and the tension between different gazes complicates its representation. Rather than being ‘pure', the autonomous landscapes in Wenders' films are dialectic constructs helping the characters to change. Wenders emerges as a pragmatic director experimenting with different formal practices in his early period.
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Introduction

Wim Wenders is one of the lead European film directors known for his road movies. The films that are now named Wenders' Road Trilogy (Alice in the Cities, 1974; Wrong Move, 1975; Kings of the Road, 1976) were not so-called before they were released as a boxset by home video distribution company Criterion in 2016. This naming, which basically started as a sales strategy, has also received a worthy response in academic and particularly non-academic circles. Especially when the first and third films were considered important examples of these road movie genre (Archer, 2016; Cohan and Hark, 1997; Laderman, 2002), it was much easier to add the film in between – which is also a road movie - and form a trio. Although these three films are not carefully pre-planned and announced serials like Krzysztof Kieślowski's famous Three Colors trilogy, they have much more content and stylistic similarities than one might think. But the differences are also at a level that cannot be overlooked.

Laderman (2002) detailed the features of European road films that differ from the genre-defining American road movie. In the American example, not only is there a revolt against the established culture, but this film also evokes a counter-cinema with its episodic narrative, video clip-style musical interludes, and open endings. Despite these alternative formal characteristics, the American road movie ultimately reveals a structure that is closer to the classical cinema. Most examples of European road movies such as Wild Strawberries (1957), Weekend (1967), or Vagabond (1985), however, are representatives of modern cinema from the second half of the 20th century. The most important feature of these films is that the actual journey is not only a concrete journey with a vehicle but rather the inner journey of the characters. Therefore, traveling or driving a vehicle does not become that important, the point is to transform this experience into a therapeutic interlude that has an impact on the hero's psychology (Laderman, 2002, p. 143). It is primarily a journey of revelation and realization, and the redemption of the main character is seen in all of the films in Wenders’ Road Trilogy. While the experience throughout the movie has a positive effect on the protagonists of Alice and the Cities and Kings of the Road, Wrong Move's protagonist is transformed at the end of the film, but the effect of this transformation on the character is uncertain.

Key Terms in this Chapter

Point-of-View (POV) Shot/Subjective Camera Shot: A short scene/shot from the view of a specific character that shows the character’s subjective look.

Narrative: Strategies and rules used to organize a story.

Road Films/Movies: A film genre in which the characters are on the move.

Shot/Reverse Shot: Two alternating shots that frame in turn two characters in conversation.

Offscreen: The space, which is not visible in the cinematic frame, but which exists in the diegetic world of a film.

Panning Shot: Rotating a camera horizontally from a fixed position.

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