The Impact of Learner Content and User Interface Design on E-Learning Quality: Teaching in Times of Crises

The Impact of Learner Content and User Interface Design on E-Learning Quality: Teaching in Times of Crises

Agyabeng Nimfah Yeboah, Leila Goosen
Copyright: © 2024 |Pages: 24
DOI: 10.4018/978-1-6684-7583-6.ch006
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Abstract

The purpose of the study reported on in this chapter is to investigate the impact of learner content and user interface design on improving e-learning quality and to harness the full potential of e-learning in Ghana at the basic school level. Against the background of cases on economics education and tools for educators, the main focus will be on the effective use of technologies, such as social media, movies, and TV shows, as well as, for example, music, team-based learning, think-pair-share, and other forms of active learning and computer-based learning in the classroom.
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Introduction

This chapter provides a broad overview of the role of economics education in contemporary schooling, focusing on its prominence in the US curriculum. In many U.S. states, the significance of economics is underscored by its inclusion as a graduation requirement or as an integral component of primary education. Yet, despite the subject's clear importance, educators often grapple with a lack of comprehensive resources to seamlessly incorporate economics into the classroom. The challenges of locating, validating, and integrating relevant materials can be daunting, especially when educators juggle multiple subjects. This chapter endeavors to simplify this task by collating essential teaching resources in this field.

Educational dynamics worldwide underwent a seismic shift due to the COVID-19 pandemic. UNESCO's 2020 report highlighted the magnitude of this impact, revealing that over 1.5 billion students across the globe were hindered from attending traditional classrooms. This disruption, affecting nearly 94% of the world's student population and hitting a staggering 99% in some lower-income countries (Goosen, 2008), prompted a swift pivot to technological solutions. The pandemic not only accentuated the value of technology in education (De Four-Babb, et al., 2022) but also accelerated the transition to virtual learning modalities (Demuyakor, 2021).

In these changing times, e-learning emerged as a robust and scalable alternative, capable of transcending geographical boundaries and serving diverse learners with relatively limited resources (Arkorful & Abaidoo, 2015). However, its adoption isn't without challenges. As highlighted by Weerathunga et al. (2021), student perceptions regarding e-learning vary widely, prompting the evolution of nuanced technology adoption theories. One of the critical pillars underpinning successful e-learning is interactivity. Gunesekera, et al. (2019) emphasized the importance of three central interactions in this domain: student-student, student-instructor, and student-content. These interactions, facilitated by Human-Computer Interaction (HCI) via user interfaces, are paramount for a smooth e-learning experience. Yet, the interconnection between student-content and the design of these interfaces, crucial for e-learning's efficacy, remains insufficiently explored.

While research on these interactions is sparse, especially in regions like Africa, the challenges and solutions might hold universal relevance. Developing countries, including Ghana, have confronted specific e-learning obstacles, from technological access to content creation (Maatuk et al., 2022). Insights from studies by Gherheş et al. (2021), Yakubu and Dasuki (2018), and Alhumaid et al. (2020) underscore the mounting reliance on e-learning and its pivotal role during crises like COVID-19.

This study, though rooted in the Ghanaian context, aims to uncover insights on the synergy between learner content and user interface design in e-learning that can be extrapolated and applied to classrooms worldwide, enhancing the global quality of virtual education.

Target Audience

This chapter, much like the overarching book it resides in, primarily caters to college students aspiring to teach economics within the K-12 spectrum. Beyond this core audience, the chapter seeks to lay down a foundation for fostering university alliances. These partnerships aim to continuously back practitioners and curriculum architects dedicated to bolstering and facilitating student achievement (Vorster & Goosen, 2017), as delineated in the 46th annual conference proceedings of the Southern African Computer Lecturers’ Association (SACLA). The content of this chapter will delve into the nuances of technology integration, pertinent pedagogical strategies for classroom instruction, and diverse instructional methodologies.

Key Terms in this Chapter

Interface Design: Can be defined as the process of creating the visual and functional elements of a product or system that enable users to interact with it.

E-Learning: Refers to the use of digital technologies to provide access to educational content, resources, and support systems for learners and educators. It had become an increasingly popular method of education, especially in the wake of the COVID-19 pandemic, and can offer benefits such as flexibility, cost-effectiveness, and personalized learning experiences.

Teaching: Can be defined as the intentional facilitation of learning, encompassing the design and delivery of instruction, assessment, and feedback.

User Interfaces (UIs): Refer to the graphical, textual, and auditory elements of a software application or website that enable users to interact with it. These include elements such as buttons, menus, icons, forms, and multimedia, as well as the layout and design of the interfaces. A well-designed UI should be intuitive, responsive, and visually appealing to enhance the user experience.

Technologies: Refer to the collection of tools, methods, and systems that are designed to enhance human productivity, creativity, and communication.

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