Show Me a Story: Social Media-Based User-Generated Videos and Destination Brand Engagement

Show Me a Story: Social Media-Based User-Generated Videos and Destination Brand Engagement

Michael William Lever, Statia Elliot
DOI: 10.4018/978-1-6684-3436-9.ch012
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Abstract

User-generated videos (UGVs) are stories, and stories reflect how we experience the world. This chapter explores the story-like nature of UGVs by applying narrative analysis to deconstruct a tourism destination's Instagram Reels, revealing their influence on user engagement. Posted comments for each of 20 Reels are coded based on their representation of cognitive, affective, and behavioral dimensions of engagement as they relate to the story elements of plot, character, and verisimilitude. Results indicate that the most engaging Reels feature all story elements, unique locations, and personalized stories. These fulsome video stories are most likely to provoke cognitive engagement, whereas UGVs with fewer elements provoke emotional engagement. This study uniquely connects destination engagement and narrative elements in user-generated storytelling videos to guide destination social media marketing effectiveness.
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Introduction

The use of story elements in advertising is a powerful way to convey a marketing message (Brechman & Purvis, 2015; Kılıç & Yolbulan Okan, 2020). This holds true in a consumer-to-consumer context, as evidenced by the continuing proliferation of consumer-created marketing, a form of organic promotion in which consumers create and share user-generated content (UGC) (Muñiz & Schau, 2007), often through the use of stories shared on social media. Most recently, platforms such as Instagram emphasize these story-based elements through video-based UGC. In Instagram’s case, these videos are referred to as ‘Reels’, 15-second videos that can be stitched together to create multi-clip content that is then shared with the general public (Instagram, 2020). Despite this increase in user-generated videos (UGV) and the comprehensive examination of how consumer-created marketing impacts user engagement in the marketing field, less research has explored this phenomenon in a tourism context. Therefore, the aim of this study is to explore the increasing impact of UGV on destination brand engagement. The research supports the vital role of destination resilience during crises such as the devastating impacts of COVID-19 on the tourism industry by revealing how UGV can encourage visitation to a destination, supporting destination marketing organizations’ (DMOs) pathways to recovery.

DMOs have responded to the advancement of media technologies by shifting marketing efforts from website development and online marketing to social media marketing (Pan, MacLaurin & Crotts, 2007). Taking advantage of social media’s decentralization, openness, and greater utility, DMOs continue to explore applications to host message boards and virtual communities as effective means to market their destinations, mixing messages either produced and/or distributed by consumers and/or other organizations. At the forefront, UGVs can be considered visual stories, told by subjects to an audience through self-made productions, with the intent to convey a meaning (Pace, 2008). Online communities provide the forums for stories to be shared (Muniz & O’Guinn, 2001), and increasingly these stories relate to the consumption of goods, services, brands, and destinations. The popularity of UGVs is recognized by destinations and travelers alike, and research is emerging to substantiate their effectiveness (Zhang et al., 2021).

Advertising research sheds much light on the popularity of UGVs. Structuring advertisements as stories, with a plot and a brand as the hero, can make the message more persuasive than an analytical illustration of product features (Escalas, 2007). Self-referencing theory is also relevant to UGV’s effectiveness. When consumers see advertisements that they can refer to themselves, they elicit more positive attitudes (Debevec & Iyer, 1988). Another relevant concept is authenticity, historically seen as positively correlated to traveler attitudes (Cohen, 1988; Hughes, 1995).

Simon Anholt (2007), a popular destination brander, describes place branding strategy as coming up with a brand story for a geographic region that is inspiring and magnetic but also credible. For destinations that can create a visual brand story, there is evidence that viewers will become absorbed (i.e., narratively transported) in the story and persuaded by the information (Escalas, 2007). Narrative transportation is different from traditional elaboration-based persuasion models that focus on cognitive response processes (Petty, Cacioppo, and Schumann, 1983). With narrative transportation, persuasion is more of an affective response to being immersed in a story (Escalas, 2007), signaling the potential of UGVs to persuade through narrative transportation.

Key Terms in this Chapter

Destination Marketing Organizations (DMO): A firm that is tasked with promoting a destination in an effort to increase its attractiveness to potential visitors and/or businesses.

Social media: The broad term for those websites and applications where users’ content (e.g., photos, text, videos, reviews, etc.) may be created, shared, and discussed.

Narrative Analysis: A qualitative research approach involving the analysis of data in which significant amounts of narrative are present, including case studies, social media, and direct/indirect observations.

User-Generated Videos (UGV): Any video-based content created by people, rather than by brands. Video-based content typically include video blog entries and/or video-based social media uploads (e.g., Reels, Stories, etc.).

User-Generated Content (UGC): Any content created by people, rather than by brands.

Narrative Transportation: The ability to cause one to temporarily lose awareness of their physical surroundings and emotionally react to a narrative through the creation of vivid mental story imagery.

Destination Resilience: The intrinsic ability of a tourist destination to manage and recover from various degrees of external stressors.

Visual Storytelling: An approach to storytelling in which the message is conveyed primarily using visual media (i.e., videos and/or photos).

Destination Brand Engagement: An individual’s personal connection to a place as manifested through their cognitive, affective, and behavioral responses to that place as a tourist destination.

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