Scripting Tools and the Design of E-Learning Experiences

Scripting Tools and the Design of E-Learning Experiences

DOI: 10.4018/979-8-3693-3128-6.ch003
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Abstract

In recent years, e-learning has experienced a surge in popularity as a teaching method. Digital platforms have revolutionized learning by offering learners a more flexible and accessible educational experience. However, it is crucial to recognize that mere access to online materials does not guarantee effective learning outcomes. The design of online learning experiences plays a pivotal role in engaging learners and facilitating a stimulating and successful educational journey. This chapter commences by introducing the concept of e-learning and tracing its historical evolution. Subsequently, it delves into various critical questions surrounding the advantages and disadvantages of e-learning, as well as the pedagogical approaches employed in this environment. The authors then propose a model based on the three systems of a training module, providing a framework for effective e-learning design. Finally, the chapter concludes by illustrating scripting tools for e-learning, equipping teachers interested in e-learning with invaluable resources for developing their e-learning scenarios.
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E-Learning

In the computerized age, the idea of e-learning has arisen as a leading alternative to traditional classroom teaching. With innovative advances and the developing accessibility of online stages, e-learning has turned into a fundamental piece of the instructive scene, turning into the new year of learning, impelled by the mechanical advances that have upset instructing.

E-learning has been depicted as a “fifth era” rendition of distance learning “intended to exploit the qualities of the Web and the Internet” (Taylor, 2001, p. 2). Utilized conversely, the web/e-Learning has for the most part been characterized by the decrease of room among instructors and students using online advances (Lee, 2017; Moore et al., 2011; Ryan et al., 2016).

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