Revolutionizing Lifelong Learning AI, Virtual, and Augmented Reality in Education

Revolutionizing Lifelong Learning AI, Virtual, and Augmented Reality in Education

Copyright: © 2024 |Pages: 17
DOI: 10.4018/979-8-3693-1410-4.ch011
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Abstract

The purpose of this chapter is to investigate the revolutionary effects that artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) have had on the educational environment, specifically with regard to the revolutionization of lifelong learning. It investigates the ways in which the incorporation of cutting-edge technology is changing conventional instructional approaches, therefore providing students with individualized and immersive educational experiences. The conversation focuses on the inclusive and dynamic character of education that is made possible by artificial intelligence, virtual reality, and augmented reality, while also addressing problems such as the limitations of technology and ethical implications. It is emphasized that in order to fully realize the potential of modern technologies in the field of education, it is necessary for educators, legislators, and technologists to work together. This abstract offers a succinct overview of the ways in which artificial intelligence, virtual reality, and augmented reality are profoundly changing paradigms of lifelong learning.
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Learning that continues throughout one's life has become increasingly significant in the 21st century as a result of the rapid improvements in technology, the shifting characteristics of the labor market, and the requirement for ongoing skill development. 2018 Peters (Peters) Traditional educational practices are sometimes insufficient to satisfy the requirements of learning that continues throughout one's life. As a result, the combination of artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) has emerged as a potentially game-changing solution that has the potential to transform education. In the year 2020, Kizilcec et al.

Intelligent tutoring systems, adaptive assessments, and individualized learning experiences are all areas where artificial intelligence has a tremendous amount of promise (VanLehn, 2019). Using artificial intelligence algorithms, educational systems are able to evaluate huge quantities of data in order to personalize both the material and the learning routes that are provided to each student. As an additional benefit, chatbots and virtual assistants that are driven by artificial intelligence have the ability to offer quick help and feedback, which makes the processes of lifelong learning more efficient (Blikstein, 2021).

Virtual reality (VR) technology provides immersive learning experiences that go beyond the constraints of traditional physical classrooms. Through the simulation of real-world settings, virtual reality (VR) provides learners with the opportunity to practice skills in a secure and regulated setting. In the year 2019, Merchant et al. As an illustration, students of medicine are able to do virtual surgery, while engineers are able to investigate intricate equipment without being constrained by physical limits. Virtual reality (VR) because of its interactive nature encourages experience learning, which in turn improves information retention and engagement.

According to Akçayır and Akçayır (2017) augmented reality (AR) is a technology that superimposes digital information onto the real environment, imparting learners with experiences that are both interactive and contextually rich. The Year 2014, Dunleavy and Dede In the context of educational institutions, augmented reality apps have the capability to superimpose instructional information onto textbooks, laboratory equipment, or historical places, so changing passive learning into active discovery. The year 2020, Chen et al. Augmented reality (AR) helps allow better comprehension and more meaningful learning experiences by bridging the gap between abstract concepts and real-world scenarios where they may be applied.

Even while there is the possibility of benefits, incorporating AI, VR, and AR into educational settings presents a number of problems. It is possible that widespread acceptance may be hampered by technical limits, such as the needs for technology and the availability of material of a high quality. To quote Wong et al. (2019) Concerns about privacy, data security, and the ethical use of artificial intelligence algorithms are some of the crucial factors that educators and legislators need to take into consideration. (Hodges and colleagues, 2019) Additionally, there is a requirement for educators to have access to extensive training and professional development opportunities in order to provide them with the proficiency required to make successful use of these technologies.

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