Abstract
This chapter examines the pivotal role of technology in revolutionizing traditional education systems and practices. It explores various dimensions through which technology enhances the teaching and learning experience, including personalized learning, accessibility for students with disabilities, and the integration of gamification into educational processes. Furthermore, the discussion extends to deploying artificial intelligence (AI) in education, transforming learning through AI-powered tutoring systems, adaptive learning platforms, and interactive tools that allow for real-time feedback and personalized instruction. The chapter also addresses the challenges of integrating technology in education, such as the need for infrastructure, training, and equitable access, and proposes strategies to overcome these obstacles. This chapter offers insights into how technology supplements and transforms educational practices, making learning more engaging, inclusive, and effective.
TopTraditional Education Systems
Traditional methods of education involve organised classroom settings where students are taught by teachers using familiar techniques like textbooks, lectures, and tests (Renz and Hilbig, 2020). This age-old approach is still widely used in educational institutions worldwide. According to Rodrigues (2020), it usually follows a structured system with standardised educational content and evaluation methods. Similarly, Akhmedov et al. (2024) state that the foundation for a traditional method is classroom learning, where students gather in traditional school environments to participate in educational tasks led by teachers. Teachers adhere to an approved curriculum established by educational bodies, teaching various subjects such as mathematics, science, language arts, and social studies (Fernandez-Batanero, 2021). This infers that it focuses on teacher-centred instruction, where educators play a crucial role in sharing knowledge and guiding students through their learning experiences. Additionally, assessments mainly consist of tests, quizzes, and projects, which measure students' academic advancement within the conventional educational framework. Consequently, Traditional education focuses on preparation for standardised tests, discipline, and uniformity.
Key Terms in this Chapter
Artificial Intelligence: Artificial Intelligence refers to computer systems that can perform tasks typically requiring human intelligence. In education, AI can help by providing personalized tutoring, grading assignments, and predicting student performance to offer timely support.
Gamification: Gamification involves using game-like elements (such as points, badges, and leaderboards) in non-game contexts, like education, to make learning more engaging and fun. It aims to motivate students by turning learning activities into interactive and rewarding experiences.
E-Learning: E-Learning is education delivered through digital devices such as computers, tablets, or smartphones. It allows students to access course materials, complete assignments, and communicate with teachers and peers online, often at their convenience.
Technology: Technology refers to tools, machines, and systems created to solve problems or make tasks easier. This includes everything from simple tools like hammers and wheels to complex machines like computers and smartphones.
Education: Education is the process of learning and acquiring knowledge, skills, values, and habits. It typically involves teachers guiding students through lessons and activities, whether in schools, universities, or other learning environments.
Personalised Learning: Personalized learning refers to education tailored to meet the unique needs, interests, and abilities of each student. Instead of a one-size-fits-all approach, it allows students to learn at their own pace and focus on areas where they need the most help.