MLA
Schrier, Karen. "Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking." Games and Simulations in Online Learning: Research and Development Frameworks, edited by David Gibson, et al., IGI Global, 2007, pp. 250-270. https://doi.org/10.4018/978-1-59904-304-3.ch013
APA
Schrier, K. (2007). Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking. In D. Gibson, C. Aldrich, & M. Prensky (Eds.), Games and Simulations in Online Learning: Research and Development Frameworks (pp. 250-270). IGI Global. https://doi.org/10.4018/978-1-59904-304-3.ch013
Chicago
Schrier, Karen. "Reliving the Revolution: Designing Augmented Reality Games to Teach Critical Thinking." In Games and Simulations in Online Learning: Research and Development Frameworks, edited by David Gibson, Clark Aldrich, and Marc Prensky, 250-270. Hershey, PA: IGI Global, 2007. https://doi.org/10.4018/978-1-59904-304-3.ch013
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