MLA
Tertuliano, Maria Luiza, et al. "Playing to Improve Memory: How Serious Games and Gamification Have Contributed to the Neurocognitive Rehabilitation of the Elderly." Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation, edited by Raquel Simões de Almeida, et al., IGI Global, 2024, pp. 187-207. https://doi.org/10.4018/978-1-6684-9251-2.ch009
APA
Tertuliano, M. L., Lopes, I. F., Coelho, T., & Fernandes, Â. (2024). Playing to Improve Memory: How Serious Games and Gamification Have Contributed to the Neurocognitive Rehabilitation of the Elderly. In R. Simões de Almeida, V. Simões-Silva, & M. Trigueiro (Eds.), Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation (pp. 187-207). IGI Global. https://doi.org/10.4018/978-1-6684-9251-2.ch009
Chicago
Tertuliano, Maria Luiza, et al. "Playing to Improve Memory: How Serious Games and Gamification Have Contributed to the Neurocognitive Rehabilitation of the Elderly." In Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation, edited by Raquel Simões de Almeida, Vítor Simões-Silva, and Maria João Trigueiro, 187-207. Hershey, PA: IGI Global, 2024. https://doi.org/10.4018/978-1-6684-9251-2.ch009
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