IoT-Based Delineation and Evolution of Kid's Safety Portable Devices

IoT-Based Delineation and Evolution of Kid's Safety Portable Devices

Hemasundari H., Swapna B.
DOI: 10.4018/978-1-7998-6870-5.ch010
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

Currently there are numerous portables in the retail which assist tracking the day-by-day actions of kids and furthermore help discover the kid utilizing Wi-Fi and Bluetooth directions available on the gadget. Bluetooth gives off an impression of being an untrustworthy mode of correspondence connecting the parent and kid. Along these lines, the pivotal motive of this chapter is to get an authorized corresponding medium that links the kid's portable and the parents. The genitor can send a book with explicit tags, for example, “location,” “temperature,” “UV,” “SOS,” “BUZZ,” and so forth. The portable device will response with a book encompassing the continuous precise region of the kid, which after monitoring hand down headings to the youngster's region on Google Maps software will similarly provide the atmospheric temperature and UV ray emission file with a goal that genitors can pursue if temperature or UV emission isn't reasonable to the kid.
Chapter Preview
Top

1. Introduction

As the parents are purchasing in the shopping malls with their kids, the indoor play region is increasing as a convenient place for them to visit. Parents frequently leave kids to these regions and then leave to purchase in other shops in the mall. Inevitably, they are not with their children always. However, shopping complexes have a multiple type of visitors. If parents are not with their children and if kids face hazard or struggling in the unknown surrounding, their children will not be able to call for help from them within a limited amount of time. To permit children to call for help when they face problems or complex risks in unfamiliar surroundings, digital interactive devices are merged with the IOT to create an assistance mechanism for kids while they are in the play regions. This can permit children to call for guidance from parents or employee in the play regions and slowly improve children’s risk management skill for detecting problems in unknown environments. This may also avert problems from worsening and will let the parents to make children play independently in play regions peacefully even if their parents are not next to them.

The children from 2 to 7 ages have weaker logical thinking skills so they are not fully grown with their environmental, formal, object – relating and behavioral cognitions. Indoor play regions are comprised of various space for activity, big game props, and a difficult visitor population. Thus, kids gaming in play regions generally experience mishaps, worry, trips and falls, and more risks. These issues will give output in children’s sense of hazardous situations, and crying. The children should improve their disaster management skills while they face hazards, which improves their security while playing. The Kids should get a good experience and satisfaction while playing.

Without regarding children, there is a need to spot out other persons in play regions which are involved with the support requesting behavior, device requirements, factors, and solving methods of children when they meet danger in play regions. The related persons in play regions should also be identified. This study planned the following guide to the service items of sensory gadget:

Observation on children’s aid requirements and service flow: Initially, 4 researchers involved in 2 weeks monitoring kids in play regions. A sum of 42 children were observed who are in the ages between 2 and 7. Mean observation time for each was 45 - 60 minutes. When children are cried and asked for assistance in the play regions their interplays with parents and hands employed are recorded. Assistance searching for behavior of the children and experience gathered when interplaying with parents, employee around the offsite regions, and employee of child care at the site are also monitored. Then, the age of children, encountered problems, people, solutions, and time were all also noted.

The records which were collected are separated to examine the base reason children look for assistance and the people included. The parents, workers and childcare staffs who aptly handled children’s appeal for assistance throughout the observation procedure were interrogated. These permitted researchers to grasp the answer used and the queries that kids came across, therefore getting guidance and relevant service demands from parents or workers in the play regions. The intention is to resolve same problems that can serve as guidance for the service flow delineate. Delineate of service flow design: This study then examined problems came across by children in playing surroundings which is not familiar to them such as accidents and various hazards. Scenario research is used to combine children’s assistance requirements and parent’s/play area employee role in servicing. A blueprint for service flow has been planned up to appeal structure analysis and the appropriate collaborative device design for children.

Outline of assistance sensory devices:

The technical outline for the indispensable sensory device and the service of the gadget template were developed. The interactive assistance device prototype for the Children was introduced, which includes device applications, engineering specifications, methodology, and technique of interaction.

Complete Chapter List

Search this Book:
Reset