Gamification for Organizational Change and Innovation

Gamification for Organizational Change and Innovation

Assia Alexandrova, Lucia Rapanotti
DOI: 10.4018/978-1-6684-4291-3.ch003
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Abstract

Gamification has demonstrated significant potential for the support of innovation processes and change initiatives in organizations. There are numerous examples of its application to employee idea crowdsourcing and internal platforms for innovation management in for-profit enterprises and government organizations, where it has fostered increased participation and engagement. A detailed overview of RE-PROVO—a game prototype designed to assist government practitioners in analyzing functional requirements during legacy IT system replacement projects—is an example of how gamification can further promote innovation by being applied to key business processes and practices. The evaluation of the prototype highlights the need for greater operational embeddedness of gamification and the added value of stakeholder participation in gamification design.
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Background

Generating innovative ideas and iterating through them via a collective exercise in an open dialogue format is part of the general trend from closed narrow-sourced innovation to open innovation, which taps into communities outside individual departments or entire organizations. Methods such as workshops, skunkworks, focus groups or specialized R&D methods that require physical collocation and extensive resources are being replaced or augmented by online ideation management technologies (Dombrowski et al, 2007). These allow organizations to transition from potentially expensive discrete events and standalone contests to more cost-effective and ongoing competitions for stakeholders to provide suggestions on process and product improvement. However, engagement in mass innovation initiatives has been traditionally seen as problematic (Totterdill et al., 2016; Tidd & Bessant, 2005) for reasons spanning from inertia, a lack of desire to perform beyond one’s job description, to skepticism about how ideas and feedback are ultimately handled by organizational management.

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