MLA
Connolly, Thomas, and Mark Stansfield. "Games-Based E-Learning: Implications and Challenges for Higher Education and Training." Electronic Business: Concepts, Methodologies, Tools, and Applications, edited by In Lee, IGI Global, 2009, pp. 910-924. https://doi.org/10.4018/978-1-60566-056-1.ch057
APA
Connolly, T. & Stansfield, M. (2009). Games-Based E-Learning: Implications and Challenges for Higher Education and Training. In I. Lee (Ed.), Electronic Business: Concepts, Methodologies, Tools, and Applications (pp. 910-924). IGI Global. https://doi.org/10.4018/978-1-60566-056-1.ch057
Chicago
Connolly, Thomas, and Mark Stansfield. "Games-Based E-Learning: Implications and Challenges for Higher Education and Training." In Electronic Business: Concepts, Methodologies, Tools, and Applications, edited by In Lee, 910-924. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-056-1.ch057
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