E-Learning From Virtual Reality to Augmented Reality: Comparison and Choice

E-Learning From Virtual Reality to Augmented Reality: Comparison and Choice

Omar Abdennour, Hassane Kemouss, Mohammed Erradi, Mohammed Khaldi
Copyright: © 2024 |Pages: 17
DOI: 10.4018/979-8-3693-3132-3.ch002
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Abstract

E-learning has evolved to incorporate innovative technologies, from virtual reality (VR) to augmented reality (AR). VR immerses learners in immersive virtual worlds, ideal for simulations and hands-on training. In contrast, AR superimposes digital elements onto the real world via devices such as smartphones and AR glasses, offering contextual information and interactive simulations. These technologies improve engagement by capturing attention, enabling hands-on experiences and deeper understanding, while personalizing learning. VR's 3D environments and AR's overlays enhance memorization. The integration of these approaches depends on pedagogical objectives and available resources, while their combination can create even richer and more varied learning experiences.
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Introduction

E-learning has evolved a lot of thanks to the progressive integration of technology. These advances are also transforming the way teachers deliver lessons and interact with learners. Virtual reality (VR) and augmented reality (AR) are two technologies that aim to create interactive experiences for learners. VR offers full immersion in a computer-generated artificial world, while AR enhances the real-world experience by superimposing virtual elements on top of it. These technologies present many challenges and applications in various fields, particularly in the education sector.

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    Context: In the continuously changing world of education, the incorporation of technology has become an essential catalyst, transforming established paradigms, and promoting creative pedagogical methods. The writers find themselves in e-learning as we traverse this changing period, an ever-expanding sector that parallels the dynamism of technological breakthroughs. The current setting is marked by an urgent need for creative techniques that not only capitalize on the promise of emerging technology but also serve the increasing needs of both learners and educators.

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    Problem: In the middle of a sea of technological possibilities, educators and instructional designers face a huge challenge: integrating virtual reality (VR) and augmented reality (AR) smoothly into the fabric of online learning. This is a complicated task that includes questions of practical execution, instructional efficacy, and the subtle choice between VR and AR. As the educational landscape evolves, the complexity increases, necessitating adaptive solutions to improve engagement, collaboration, and overall learning results.

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    Proposed Solution: The authors' work explores this educational frontier with a specific focus on integrating VR and AR as novel tools within online learning settings. Unlike prior efforts, our methodology digs into the complexities of both technologies through a comparison perspective, providing readers with a comprehensive grasp of the distinguishing characteristics of VR and AR. In doing so, we hope to provide not only a thorough examination of the issues, but also a road map for educators and instructional designers to navigate the options and capitalize on the potential given by VR and AR in the arena of pedagogical innovation. We hope to add substantially to the continuing debate about successful instructional design in the digital era by bringing new ideas and viewpoints.

This chapter explores virtual reality (VR) and augmented reality (AR) as innovative technologies to create more dynamic and collaborative learning environments. Our work consists in making a comparison between these two promising technologies in the educational field so that we can answer the question of how to integrate virtual and augmented reality into online learning. And how its technologies are opening new perspectives for education by providing interactive and engaging experiences, paving the way for more innovative teaching? to say goodbye to how to choose between VR and AR.

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Theoretical Framework

Pedagogical innovation aims to improve teaching and distance learning methods that uses information and communication technologies to deliver online courses with the use of virtual reality (VR) and augmented reality technology is one of the most effective ways to achieve this goal. This work involves exploring virtual reality (VR) and augmented reality (AR) as innovative technologies to create more dynamic and collaborative learning environments.

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