MLA
D., Venugopal, et al. "Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation." Handbook of Research on Solving Modern Healthcare Challenges With Gamification, edited by Ricardo Alexandre Peixoto de Queirós and António José Marques, IGI Global, 2021, pp. 100-111. https://doi.org/10.4018/978-1-7998-7472-0.ch007
APA
D., V., K., K., & V., S. (2021). Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation. In R. Alexandre Peixoto de Queirós & A. Marques (Eds.), Handbook of Research on Solving Modern Healthcare Challenges With Gamification (pp. 100-111). IGI Global. https://doi.org/10.4018/978-1-7998-7472-0.ch007
Chicago
D., Venugopal, Kalirajan K., and Seethalakshmi V. "Biomedical Analysis of Social Media/Video Games Addiction and Gamification of Neurocognitive Therapy for Rehabilitation." In Handbook of Research on Solving Modern Healthcare Challenges With Gamification, edited by Ricardo Alexandre Peixoto de Queirós and António José Marques, 100-111. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7472-0.ch007
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