An Innovative Teaching Model: The Potential of Metaverse for English Learning

An Innovative Teaching Model: The Potential of Metaverse for English Learning

DOI: 10.4018/978-1-6684-8851-5.ch005
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Abstract

The degree to which a virtual content layer exists between the viewer and the real world, and how the real world is augmented, can vary greatly across tools, and use cases, but is essential to all forms of virtual reality (VR). The degree of overlap with the real world, as well as the importance of location, cooperation, and mobility, can vary dramatically from one VR experience to the next. Teachers will need support in figuring out how to best utilize AI for the benefit of student learning because of the plethora of available AI options. In this chapter, the authors share the results of a poll of students, both in the field and those hoping to enter it, to learn their thoughts on VR in the classroom. To gauge participants' thoughts on VR potential in the classroom, they gave them the VR platform and had them create a VR experience on their mobile devices. In virtual classrooms, 165 students can interact with the VR and other students as avatars, ask questions, write conversations, identify vocabulary connected between VR and material, and provide suggestions for improving classroom management.
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Metaverse In Education

The American science fiction author Neal Stephenson coined the term “Metaverse” in his novel Snow Crash, published in 1992. The main characters in Snow Crash don avatars and conduct their daily lives in a Metaverse, a type of virtual 3D world where they can communicate with one another.

A “Metaverse” is a different kind of virtual reality. It is a combination of the Latin word for “world” (universe) with the Greek prefix “meta,” which signifies “beyond” or “virtual.” Schlichting, Füchter, Schlichting, and Alexander (2022) define the “digitized globe” as a new world made possible by electronic methods like mobile phones and the internet. There was a lot of research and development done to create a Metaverse once the concept was initially introduced.

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