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The development of Internet technology and the application of MOOC platforms have brought new opportunities and challenges for the education industry, especially for the teaching of practical courses such as animation. Animation education requires students to master both theoretical knowledge and practical skills, as well as to develop their creativity and innovation abilities. However, traditional teaching methods and assessment systems may not be able to meet the needs of animation education in the era of big data and online learning. Therefore, it is necessary to explore new teaching models and methods that can improve the quality and effectiveness of animation education.
One of the possible solutions is to adopt the OBE model, which is a student-centered and results-oriented approach to teaching and learning. OBE emphasizes the achievement of predefined learning outcomes that reflect the knowledge, skills, attitudes, and values that students need to acquire in a certain course or program. OBE also requires teachers to design appropriate learning activities, resources, feedback, and assessment methods that can facilitate students' learning process and measure their learning achievements. OBE has been widely applied in various fields of education, such as engineering, medicine, nursing, and business (Biggs & Tang, 2011). There is no single or best way to implement or evaluate OBE, but various authors have suggested some general principles and guidelines. For example, Spady (1994) proposed four levels of OBE implementation: Classroom reform, program alignment, external accountability, and system transformation. Harden (1999) suggested a four-step approach to OBE curriculum development: Outcome identification, outcome implementation, outcome assessment, and outcome evaluation.
Another possible solution is to integrate MOOC platforms into animation education. MOOCs are online courses that are open and free for anyone to enroll and learn. MOOCs provide learners with access to high-quality educational resources and interactive learning environments, as well as opportunities to collaborate and communicate with peers and instructors from different backgrounds and locations. MOOCs have been recognized as a powerful tool for promoting lifelong learning, democratizing education, enhancing employability, and fostering innovation (Yuan & Powell, 2013). Research in the field of animation education has shown that MOOC platforms can provide diverse, flexible, and personalized learning paths for animation learners to adapt to different learning goals, styles, and needs (Chen et al., 2019; Lee et al., 2020; Wang et al., 2021). The MOOC platform can also use various animation technologies and tools (e.g., 3D modeling, motion capture, and virtual reality) to enhance the creativity, expression, and communication ability of animation learners (Huang et al., 2018; Liu et al., 2019; Zhang et al., 2020). In addition, the MOOC platform can promote social interaction and knowledge sharing among animation learners to establish a dynamic and supportive learning community (Chen et al., 2017; Kim et al., 2014; Li et al., 2020).