Article Preview
TopIntroduction
The evolution of Information and Communication Technology (ICT) over the last decades affects every domain of scientific research. In the field of Cultural Heritage, ICT technologies are used in many areas but the deliberation about the way new technologies and the potential of the Internet affect the electronic processing and presentation of museum artifact collections and monuments is still strong and already going on for about 20 years (Liritzis, Al-Otaibi, Volonakis, & Drivaliari, 2015). A popular adage mentions that the 21st century archaeologists are no longer excavators (Djindjian, 2015). Archaeologists and scientists from variety of scientific fields play a key role in the difficult task of reconstructing the past and providing people with the necessary information about the civilizations of past societies. Digital tools have been employed in cultural heritage applications at every level and their increased use facilitates the information processing and presentation, concerning the field investigation and the post excavation phase (Wilhelmson & Dell’Unto, 2015).
The digital cultural heritage field, as major part of synchronous Archaeology, depicts to the end user all the information from excavation to the virtual representation, using ICT tools at every step. Nowadays, there are various virtual applications of digital cultural heritage presentation, including virtual museums and exhibitions, serious games and virtual representations. According to Kiourt et al. (2017), virtual museums have a prominent role in realistic simulations of Cultural Heritage. The idea for virtual museums has been initiated as a solution to the problem of the physical space limitations and additionally as an opportunity for remote visitors to have a virtual tour (Tsichritzis & Gibbs, 1991). Several research and development works have led to a significant number of projects relating to virtual museums and exhibitions, mainly for a particular cultural stakeholder (Kiourt, Koutsoudis, & Pavlidis, 2016). In Sylaiou, Liarokapis, Kotsakis and Patias (2009), virtual museum technologies are presented. Another approach concerning digital archaeology is the virtual environments (cities, places, buildings etc.), which, apart from historic information, they include sociocultural information concerning the past cultures (Abdelmonem, Selim, Mushatat, & Almogren, 2017). These applications offer users the possibility to experience virtually reconstructed historic places as visitors.
While virtual museums tend to saturate (Kiourt et al., 2017), the virtual labs (in archaeometry) are flourishing significantly in the field of cultural heritage (Liritzis, Volonakis, Vosinakis, & Pavlidis, 2015). Musílek (2015), stated that archaeometry is the application of various scientific fields, like natural sciences and engineering, for exploring archaeological findings. In the stage of archaeometry, laboratories are used in order to examine and analyze the archeological findings. Thus, science students (such as physicists, chemists etc.) are educated in laboratory experimentation to acquire haptic skills and instrumentation consciousness, which will be used in the analysis of archaeological findings. Laboratory education can be enriched by using virtual laboratories due to the advantages they offer, concerning mainly cost and time for preparation reduction and improved safety (Ma & Nickerson, 2006). Even so, the literature review concerning the use of virtual laboratories in archaeometry education revealed their limited use, especially in the application of analytical techniques used for dating and artifact-use determination.